After its first online game FarmVille that ushered in a novel dimension in social networking community, a succession of delightful online games that you can only play on the Facebook platform followed like Citiville, ChefsVille, Texas HoldEm Poker, Farmville2 and Bubble Safari, just to mention a few. From a virtual unknown, Zynga as of 2011 has become a $1.1 Billion online gaming company and growing, with more than 45 million daily active users with 265 million monthly active users - all that in just 4 years. Here are a few business lessons from Zynga that new companies can learn.
Lesson 1: Innovation and business expansion
In an effort to be everything to everyone, the Zynga
business model cave in to the gaming needs of just about every market segment
that now populates the social networking landscape. In order to keep social
gamers happy, it has been the business strategy of the company to bring out
ever so new and exciting games while indulging in a shopping spree to buy out
small start-ups in online games development. It bought out Challenge Games and
XPD games and launched FrontierVille. It expanded into Europe with the purchase
of Dextrose Labs to become Zynga Germany, then bought Newtoy, Inc. All these
were acquired in 2010 alone and by the end of that year, it had released
CitiVille which surpassed Farmville as Zynga's most popular game at that time
with more than 16 million active gamers playing it each day.
Lesson 2: But don't spread the business too thinly
While expansion is the next logical move after a successful
showing in a market, it pays to be more cautious so that the business expands
without spreading its resources too thinly. Sustaining business growth through
acquisitions can be beneficial if the acquired companies contributed to the
buttomline, However, Zynga has yet to show profitability after all the software
developers it had acquired in 2010. Developers under its umbrella are always in
constant communication with their players while, while laudable as a strategy
to keep customers happy, have also stretched Zynga's resources too thinly in
maintaining and enhancing these games. As of 2011, Zynga has about 2450
employees and growing. Sooner or later, at the rate it has lost market
capitalization from a $10 per share high in 2011 to just $2 today, it would not
be surprising for the company to shed some extra fat to remain agile in the
market with more focus on the games that really matter to its markets.
Lesson 3: Focus on the potentially lucrative revenue source
There are clear indications that Zynga is narrowing its
focus on high growth industries which includes mobile gaming but with more
emphasis on its proven winning titles. The mobile business is a natural
extension of the social networking phenomenon that has opened up mobile gaming
opportunities for its winning game titles. If Zynga succeeds on growing its
current games to the iOS and Android platforms using new revenue earning
models, it is poised to see even higher business prospects for 2013 and beyond.
Zynga's Poker (formerly Texas HoldEm Poker)may be just
another social online game, but it has the potential to create a new business
horizon for Zynga. The game currently requires players to buy fake money using
real money transacted online to extend the game's thrills. Once the US Congress
passes its iGambling bill, it would only take Zynga to start using real money
for its Poker game and overnight, the game enters the online gambling business
that has been plagued with legal problems for its iGambling business. Zynga
already announced in October 2012 a business partnership with an international
gambling firm, Bwin Party Digital Entertainment, to start an online real-money
gaming service in 2013 with the world's first online FarmVille-based slots game
using real money. The alliance promises new and more lucrative revenue streams
for Zynga.
Lesson 5: Hitch the business to a rising star
In 2007, Zynga made a fateful business decision to stake its
future with then rising star Facebook. Only three years old at the time,
Facebook was seeing significant fanbase growth by the millions every month
ending up with its first 100 million users by end of 2008. Zynga saw the
promise of social networking as Facebook provided the platform and the
mechanism to spread the word about its games without incurring the usual
advertising dollars. More importantly, there was the potential of ads going
viral on a massive scale that could reach millions of potential gamers fast and
easy. Zynga entered into a mutually beneficial business relationship with
Facebook that enabled the fledgling online gamer to have first line access to
technical information that allowed their online games to have the seamless fit
with the evolving Facebook platform while giving them exclusive social media
distribution. Indeed, if a business can find something like a rising star that
can provide a unique competitive edge as what Facebook did to Zynga, such a
star can shortcut the road to success with ease.
Lesson 6: Leverage on innovative technology
Conclusion
Once last word in these business lessons from Zynga is the
fact is that Zynga faces uncertain future by putting all its eggs into one
basket, as it were. In an attempt to correct this, Zynga has started
diversifying its social networking presence with Google+ and other social
networks. This may be a title late in coming. By the end of March this year,
its contract with Facebook ends. Unless Zynga plans to renew this partnership,
it could lose 80% of its revenue streams.
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